AI Insights · Timothy · April 2024
Top 5 Co-op Games Performance on Unified Platform in Central America in Q1 2024
In Q1 2024, the top 5 co-op games in Central America showed varied performance in terms of weekly downloads, revenue, and active users, with notable trends in each metric.
In Q1 2024, the top 5 co-op games in Central America exhibited diverse trends in weekly downloads, revenue, and active users. The data, sourced from Sensor Tower, provides a comprehensive look at the performance of these popular titles.
Roblox saw fluctuations in its weekly revenue, peaking at approximately $503K in the final week of March. Weekly downloads showed a significant drop from 506K in early January to 274K in early March, before rising again to 387K by the end of the quarter. The number of weekly active users ranged from 8.9M to 9.9M, with a noticeable dip in February but a recovery towards the end of March.
Call of Duty®: Mobile experienced a significant revenue peak of $527K in the first week of January, followed by a decline and stabilization around $197K to $413K throughout the quarter. Weekly downloads decreased from 172K to 103K over the same period, while active users remained relatively stable, hovering around 1.3M to 1.4M.
Brawl Stars showed a steady increase in weekly revenue, peaking at $212K in early March and ending the quarter at $203K. Downloads ranged from 65K to 114K, with a notable uptick in March. The game's active user base grew steadily from 2.2M to over 3.1M by the end of March.
Clash Royale had a varied revenue trend, peaking at $181K in early January and stabilizing around $99K to $163K. Weekly downloads fluctuated between 87K and 135K, while the active user count increased from 7.9M to over 9.2M by early March, before slightly declining to 8.9M by the end of the quarter.
Pokémon GO displayed a sharp increase in revenue, peaking at $227K in mid-February and ending at around $76K. Downloads also saw a significant rise from 32K to 68K in late February, before stabilizing around 35K. The game's active users grew from 2.6M to over 3.1M towards the end of the quarter.
For more detailed insights and data, visit Sensor Tower.